Blades[]
Name | Raw | Hands | Max speed (Reflex req.) | Parry | Damage Type | Base Damage | Crit% | Notes |
---|---|---|---|---|---|---|---|---|
rebar sword | 0-2 | 1 | 3.7(?) | * | slsh | 2-7 | 20% | |
plywood sword | 1-2 | 1 | 5.3(?) | * | beat | 1-1 | 5% | Doesn't scale, and breaks permanently. |
boxcutter | 1-3 | 1 | 3.5(?) | stab | 1-6 | 5% | ||
combat knife | 1-3 | 1 | 3.7(?) | stab | 1-5 | 35% | ||
switchblade | 1-3 | 1 | 3.2(?) | stab | 1-4 | 35% | Low damage offset by high speed | |
cutting knife | 1-3 | 1 | 5.3(?) | * | stab | 1-5 | 15% | Strictly worse than the butcher knife, but you're probably only using it for the bonus to cutting things up |
butcher knife | 1-3 | 1 | 5.3(?) | * | stab | 1-5 | 15% | +2 hit and slightly better scaling than the cutting knife, but they both give the same bonus |
ceremonial dagger | 1-3 | 1 | 4.5(?) | * | stab | 2-5 | 10% | |
chobo knife | 1-3 | 1 | 3.2 | stab | 6-12 | 20% | Yes, those numbers are correct. Insanely good for 1 raw. | |
poison pick | 1-3 | 1 | 3.5(?) | stab | 3-9 | 40% | Will infect your victim with ebola, which considering the prevalence of Hyperimmunity isn't as good as it sounds. | |
sonic scalpel | 1-3 | 1 | 3.2(?) | bled/slsh | 3-5/1-3 | 15%/5% | Surprisingly quick, and the bleed damage makes this a useful weapon throughout the game. | |
ice pick | 2-4 | 1 | 3.3(?) | stab | 2-4 | 30% | ||
crystal spike | 2-4 | 1 | 3.7(?) | * | beat/EMP | 1-5/5-8 | 10%/10% | Useful for killing ghosts and rifters. |
katana | 3-5 | 1 | 4.3(?) | * | slsh | 4-11 | 20% | |
lotus nodachi | 4-6 | 2 | 5.3(?) | ** | slsh/stab | 4-8/6-10 | 35%/20% | |
fine katana | 4-6 | 1 | 4.0(?) | * | slsh | 6-15 | 22% | A trophy from killing Roshi. |
Clubs[]
Name | Raw | Hands | Max speed (Reflex req.) | Parry | Damage Type | Base Damage | Crit% | Notes |
---|---|---|---|---|---|---|---|---|
crowbar | 0-2 | 1 | 5.3(?) | * | beat | 3-5 | 15% | |
nail mace | 0-2 | 2 | 6.9(?) | * | beat
stab |
1-4
1-2 |
10%
20% |
|
truncheon | 1-3 | 1 | 3.7(?) | * | beat | 1-4 | 20% | Faster than the crowbar, but not better |
pipe | 1-3 | 1 | 5.3(?) | * | beat | 1-5 | 10% | |
copper pipe | 1-3 | 1 | 5.4(?) | * | beat | 1-7 | 15% | A trophy from killing Charnold. |
baseball bat | 1-3 | 1 | 5.3(?) | * | beat | 1-6 | 20% | |
sledgehammer | 1-3 | 2 | 9.3(?) | * | beat | 4-15 | 20% | Only useful for throwing, or beating down doors. |
pickaxe | 1-3 | 2 | 6.9(?) | ** | beat/stab | 1-5/3-8 | 40%/20% | Can be used to mine. |
sagebrush stick | 1-3 | 1 | 3.2(?) | * | acid | 2-5 | 8% | Very fast, and unsoaked by most NPCs |
softball bat | 3-5 | 1 | 5.3(?) | * | beat | 4-9 | 20% | |
RIP-4 combat shiver axe | 3-5 | 2 | 3.7(?) | ** | slsh | 6-25 | 35% | Drops from The Punisher, a trophy; as well as his suit |
fire axe | 4-6 | 2 | 5.3(?) | ** | slsh/beat | 5-12/2-8 | 50%/20% | Plagued by hit issues, decent for throwing. |
nunchaku | 4-6 | 1 | 3.2(?) | * | beat | 1-4 | 35% |
Firearms[]
Name | Raw | Hands | Max speed (Brawn req.) | Ammo | Damage Type | Base Damage | Crit% | Notes |
---|---|---|---|---|---|---|---|---|
AirSoft target pistol | 0-1 | 1 | ?(?) | pellet clip | shot | 0-0 | 0% | |
10/22 rifle | 0-2 | 2 | ?(?) | .22 speedload | shot | 3-6 | 25% | |
dinged up BB revolver | 1-3 | 1 | ?(?) | BB revolver speedload | shot | 1-2 | 15% | Doesn't scale at all, but has a +1 to hit |
Defender 6mm pistol | 1-3 | 1 | ?(?) | 6mm clip | shot | 5-12 | 15% | Much faster than the M100 rifle, but 2-2 less base damage. |
.38 caliber revolver | 1-3 | 1 | ?(?) | .38 speedload | shot | 6-12 | 30% |
The "rusty old" variant has a chance to explode when fired. |
pump shotgun | 1-3 | 2 | ?(?) | shotgun shells | Damage varies drastically depending on the shell loaded. | |||
M100 rifle | 1-4 | 2 | ?(?) | 6mm clip | shot | 7-14 | 15% | |
9mm Beretta | 2-4 | 1 | ?(?) | 9mm clip | shot | 6-15 | 22% | |
harpoon pistol | 3-5 | 1 | ?(?) | harpoon clip | stab | 0-0 | 0% | Free crits on vampires if you hit them in the chest. You'll need them. |
harpoon rifle | 3-5 | 2 | ?(?) | harpoon clip | stab | 3-3 | 0% | Pitiful. Free crits on vampires if you hit them in the chest. |
American-180 | 3-6 | 2 | ?(?) | .22 pancake magazine | shot | 2-6 | 15% | Low base damage, but the quickest firearm. |
.71 Desert Hawk revolver | 5-7 | 1 | ?(?) | .71 speedload | shot | 10-32 | 35% | Cheap and decent for aiming. |
needle rifle | 5-7 | 2 | ?(?) | needle clip | slsh/stab/bled | 2-2/2-2/2-2 | 30%/30%/30% | Don't be scared off by the low base damage, all three types scale evenly and quite quickly. |
AK-7 rifle | 5-7 | 2 | ?(?) | 7.62mm clip | shot | 10-18 | 20% | DO NOT "UPGRADE" THIS. |
samaritan | 5-7 | 1 | ?(?) | .92 speedload | shot/expl | 16-40/3-15 | 15%/20% | Yes, the explosive damage scales too. Slow as all hell. |
AR-17 rifle | 6-8 | 2 | ?(?) | 7.62mm clip | shot | 10-18 | 20% | Strictly worse than the AK-7, but a crafted upgrade??? It is a mystery. |
Fists[]
Name | Raw | Hands | Max speed (Reflex req.) | Parry | Damage Type | Base Damage | Crit% | Notes |
---|---|---|---|---|---|---|---|---|
fist | 0-4 | 1 | 3.2(?) | beat | 1-3 | 20% | What you use when you don't have a weapon. Buffed by Lithodermis. | |
scrapmetal claw | 1-3 | 1 | 3.5(?) | slsh/stab | 2-5/1-2 | 35%/20% | ||
knuckle buster | 3-5 | 1 | 3.2(?) | beat | 3-6 | 15% | A staple, can get quite nasty when fully modded. | |
pair of uru pounders | 3-6 | 2 | 4.0(?) | beat | 3-7 | 35% |
Spears[]
Name | Raw | Hands | Max speed (Reflex req.) | Parry | Damage Type | Base Damage | Crit% | Notes |
---|---|---|---|---|---|---|---|---|
sharp pole | 0-2 | 2 | ?(?) | ** | stab | 2-6 | 20% | |
sharpened broom handle | 1-3 | 2 | ?(?) | ** | stab | 1-5 | 15% | Free from Minceward Lanceboil. |
military fork | 1-3 | 2 | ?(?) | ** | stab | 1-6 | 20% | One of the few one-handed PC2 weapons. |
spike spear | 1-3 | 2 | ?(?) | ** | stab | 4-10 | 25% | Quite slow. |
wooden stake | 4-6 | 1 | ?(?) | * | stab | 1-7 | 15% | Automatically crits when hitting a Vampire in the chest. |
assegai | 5-7 | 1 | ?(?) | * | stab | 6-12 | 30% | |
abossegai | 6-8 | 1 | ?(?) | * | stab | 8-16 | 50% | Essentially an Assegai pre-modded with a balanced grip, monowire serrator, and sharpening kit. |
chainsaw lance | 8-* | 2 | ?(?) | ** | slsh/bled | 5-16/4-8 | 25%/0% | The bleed damage doesn't seem to scale, but still very nasty. |
Whips[]
Name | Raw | Hands | Max speed (Reflex req.) | Parry | Damage Type | Base Damage | Crit% | Notes |
---|---|---|---|---|---|---|---|---|
antenna whip | 1-3 | 1 | 3.7(?) | beat/slsh | 1-5/1-6 | 10%/20% | A surprisingly decent first weapon. | |
link whip | 4-* | 2 | 3.7(?) | ** | beat | 4-8 | 15% | Scale off brawn, which you're probably not going to have |
flame chain | 5-7 | 2 | 4.3(?) | ** | burn/beat | 6-11/2-7 | 20%/5% | Would be a lot better if everything didn't soak burn. Still good for NPCs though. |
razorchain | 6-* | 2 | 4.0(?) | * | slsh/bled | 4-17/1-5 | 20%/10% | |
blacklash | 7-* | 1 | 5.2(?) | * | elec/slsh | 5-9/1-3 | 15%/5% | Get a crafter to upgrade this into the infinitely-better flash whip. |