Mutation List

A comprehensive list of the specifics of all of the mutations available for the player to take.

Racial Mutations
These mutations drastically change the way your character interacts with the world. They are all mutually exclusive with one another, except for abomination, which has Hideous Freak as a prerequisite.

Skin Mutations
Skin mutations increase the amount of specific types of damage your character can soak. Each skin mutation is categorized as either a level one, or a level two , which are generally upgrades over corresponding level one skin mutations. The level one skin mutations simply give you bonuses to certain soaks, while the level two skin mutations bolster the soak bonuses from their prerequisite level one versions, and grant a variety of new effects, such as new abilities and other stat changes.

You are allowed five total skin mutations, but only one of those can be a level two.

Focus Mutations
These mutations all grant new abilities which utilize the focus skill. A few of them also give bonuses to focus, bolstering the usefulness of all the other abilities that use focus. There are more mutations which grant focus abilities, but they are categorized under movement mutations instead.

Movement Mutations
Mutations that allow you to move. Much like skin mutations they are split into level one and level two. Unlike skin mutations, however, all of the mutations in this list are mutually exclusive with one another except for upgrading level one to their corresponding level two. It should be noted that Clairvoyance does not currently have a level two mutation.

General Mutations
These mutations include all other mutations that aren't categorized as either racial, skin, focus, or movement. As such they have a large variety of effects.

Radiation Mutations
These mutations can only be gained from reaching a certain amount of rads - you need around eight rads to gain a radiation mutation, and you can have more than one. These mutations are temporary; when you die you'll lose them. If you have high endurance you may shrug off getting the mutation. If you're specifically trying to get one of these mutations, the easiest way is to sit in a room with a few spent fuel rods until sufficiently irradiated. Failing that, you can wander around in an irradiated area such as the wasteland or the glass mesa, but both of these are more dangerous.