HellMOO Player Guide

If you're a returning player from the original HellMOO, you may want to read up on some of the changes made in this iteration before you dive right in:


 * Every area is open PVP, there are also no carebear corps
 * Grinding has been completely removed--see below
 * Everyone can teach any raws of a skill they've learned by default, and teaching no longer gives XP. In summation, the Teach skill is defunct
 * Pistols and rifles have been merged into a single skill, Firearms.
 * Instead of all mutations costing a single point to take on, you are given 10 points per XP milestone and some mutations cost more (or less) than others.
 * There are two types of XP you can gain: XP from enemies, crafting, etc (combat XP), and XP from jobs/journals. You will keep any job/journal XP upon rerolling, but lose all combat XP
 * You may gym as much of your gym IP as you like, and gymming is instantaneous via Gym-O-Matics (which are found in every gym). Also, Gym-O-Matics can gym every stat, including Brains, Cool, and Senses.
 * Many jobs have had their cooldowns reduced or removed entirely
 * Character creation has been streamlined
 * The Orphanage has been replaced by the Meat Factory, and orphans with defective clones. You also begin the game at 18 years old
 * Torture has been effectively removed
 * A number of new areas, items, jobs and enemies
 * Medium has been replaced with the Rifter mutation

And more!