Rift

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You gain the ability to open rifts to the astral plane, allowing you to travel instantaneously through obstacles (except doors) to a destination. Like a clairvoyant, your greater presence in the astral plane will create large disturbances of psychic energy, which is harmful to your well-being and can be detected by other psychics.

Because you can tap into another world, you will gain a small increase in your mental capabilities. You are also able to force other rifters who are rifting in the same room as you into the real world, potentially stunning and damaging them. Be wary, as other rifters will be able to see if you are rifting or not!

Also, because you are essentially one of the astral dimension, you will take damage from EMP, like a spirit would.

[  Cost:       10    ]

Requires: * clairvoyance

Skill Modifiers: [  focus        +1   ]

Armor Modifiers: [  EMP          -10    ] Located in coventry island. Classification: movement.

Incompatible with: medium, phaser, blink, leapfrog, flight, bright eyes, and pathfinder